
2: Heart of Chornobyl we observe the action from the first person perspective (FPP). is not directly connected with the story presented in previous games. It is worth mentioning that the plot of the second S.T.A.L.K.E.R. The story told here has a non-linear structure and difficult choices we make during the game have an impact on its course and ending. How this expedition will affect him depends on our actions.

The protagonist decides to cross the border of the Zone and as a lone stalker unravel the mystery of the mysterious power. After another explosion occurred in Chernobyl reactor in 2006, a powerful energy source appeared in the center of Zona. In the game we play as a hero named Skif. The roots of these changes can be found in Arkady and Boris Strugatsky's famous novel Roadside Picnic, as well as in its unofficial film adaptation, Andrei Tarkovsky's Stalker. The Ukrainian studio, however, decided to bend the real look of the Zone, arousing both terror and fascination, enriching its territory with warring factions, murderous mutants and deadly anomalies. 2: Heart of Chornobyl once again takes the players to the dark areas of Zona - a vast area around the Chernobyl nuclear power plant, whose accident in 1986 resulted in one of the biggest ecological disasters in history. This time GSC Game World studio went with the times and resigned from releasing the game exclusively on PC, moving its work also to the ninth generation consoles. Despite this, we had to wait a very long time for the official continuation. The game received two standalone expansions (prequel and sequel to the events presented in the original game) - Clear Sky and Crypt Depot - and together they sold more than 4 million copies.

The combination of an interesting story with excellent, although very challenging gameplay brought financial success to the developers of the original.
S.T.A.L.K.E.R. 2 FEMALE PLAYER SERIES
2: Heart of Chornobyl is an FPS, immersive sim and survival horror game, and at the same time the fully fledged second installment of the series initiated in 2007 by S.T.A.L.K.E.R.: Shadow of Chernobyl. On release, Famitsu scored the game a 28 out of 40, giving it a 7 out of 10 in their Reader Cross Review.S.T.A.L.K.E.R. After this proposal was rejected, the game was made into its own intellectual property instead, and became Lady Stalker. An initial pitch for the game was to create a spinoff of the 1990 Famicom game Dragon Quest IV that featured Princess Alena and her two companions. Many of the employees of Climax Entertainment had formerly worked for Enix. Lady's adventure involves her finding Deathland Island, a place that hides a treasure.

She is constantly chased by her servants, the old gardener Yoshio and chef Cox. The Lady Stalker storyline begins with Lady, a mischievous young girl who tends to disobey authority and travel around the world as an adventurer, despite the fact that she comes from a rich, upper-class family. Later in the game, Yoshio and Cox will assist the protagonist Lady in her quest, and both can be used and commanded in battle. Whereas in Landstalker the enemies are visible at all times and freely move around the map, in Lady Stalker the battles are randomly triggered and cannot be avoided until all enemies are defeated, shifting the gameplay focus more from its action-adventure-roots to an RPG style. Another important difference is the way combat initiates. Unlike Landstalker the player character cannot jump, abandoning the most prominent aspect of its predecessor compared to other games of the genre. While Lady Stalker shares the same isometric viewpoint with Landstalker, gameplay is remarkably different.
